

ImportError: No module named sk1libs.utils. I'm chalking it up to getting what I get for thinking I could try this the "easy way."įile "/usr/local/bin/uniconvertor", line 13, in įile "/Library/Python/2.7/site-packages/uniconvertor/_init_.py", line 83, in uniconv_runįile "/Library/Python/2.7/site-packages/uniconvertor/app/_init_.py", line 69, in įrom nfigurator import Configuratorįile "/Library/Python/2.7/site-packages/uniconvertor/app/conf/configurator.py", line 11, in įile "/Library/Python/2.7/site-packages/uniconvertor/app/conf/configurator.py", line 13, in Posting here in case someone wants to figure it out. Went back into Inkwell and got this error on import attempt.īelow: This seems more than a little vague in the error console of Inkwell. OSX needed command line developer tools to get cc.
Uniconverter mac ai to svg install#
Or su to a root shell and python setup.py install Terminal and cd ~/tmp/uniconvertor-1.1.5/ sudo python setup.py install Uncompressed the tar.gz to a ~/tmp/uniconvertor-1.1.5 Opened a Just took a shot to see if it would work. Same thing (I ran it just after sk1libs compilation, so LDFLAGS and CFLAGS value are the same): $ python setup.py buildįollow the above in Mavericks. Which ended with no errors (but some warnings). Which added the MacPorts include and lib dir to compilation flags. $ export CFLAGS="-I/usr/X11/include -I/usr/X11/include/freetype2 -I/usr/X11/include/libpng15 -I/opt/local/include" So I did this: $ export LDFLAGS="-L/usr/X11/lib -L/opt/local/lib/" Lcms was installed by MacPort on my computer (lcms seems to be a dependency of Inkscape). So I tried to figure out if I had already lcms library installed: $ locate lcms Lipo: can't open input file: /var/folders/3w/5圆f3w0n4rg0w6sdq2n_48j00000gn/T//cc8圓Erh.out (No such file or directory)Įrror: command 'llvm-gcc-4.2' failed with exit status 1 Which gave some errors: ld: library not found for -llcms I noticed this searching in /usr/X11/include directory. Please notice that the libpng version is 15 (not 12 as in answer).

$ export CFLAGS="-I/usr/X11/include -I/usr/X11/include/freetype2 -I/usr/X11/include/libpng15" I first ran the following: $ export LDFLAGS="-L/usr/X11/lib" To work around it, in Inkscape open the XML Editor and remove the non-SVG elements (everything not with the svg: prefix in its name, usually towards the end of the.
Uniconverter mac ai to svg code#
Downloadsĭownloaded and extracted uniconvertor and sk1libs sk1libs installation First try But when you import the SVG file back to AI, it completely disregards the SVG code with its edits and reads directly from the encoded AI binary. My answer is based on answer with some additions. Step 1 Upload ai-file (s) Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page. May be some steps are unnecessary, maybe some additionnal libraries will have to be installed (using MacPorts) prior to sk1libs or uniconvertor compilation to make it work. I will describe here all what I did to make compilation work. I have Lion with MacPorts installed packages.
